Foundry Virtual Tabletop - API Documentation - Version 14
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    A filter used to apply color adjustments and other modifications to the environment.

    Hierarchy (View Summary)

    Index

    Constructors

    Accessors

    • get defaultUniforms(): {
          baseIntensity: number;
          baseLuminosity: number;
          baseSaturation: number;
          baseShadows: number;
          baseTint: number[];
          cycle: boolean;
          darkIntensity: number;
          darkLuminosity: number;
          darknessLevelTexture: null;
          darkSaturation: number;
          darkShadows: number;
          darkTint: number[];
          uSampler: null;
      }

      Returns {
          baseIntensity: number;
          baseLuminosity: number;
          baseSaturation: number;
          baseShadows: number;
          baseTint: number[];
          cycle: boolean;
          darkIntensity: number;
          darkLuminosity: number;
          darknessLevelTexture: null;
          darkSaturation: number;
          darkShadows: number;
          darkTint: number[];
          uSampler: null;
      }

    Methods

    • Parameters

      • filterManager: any
      • input: any
      • output: any
      • clear: any
      • currentState: any

      Returns void

    • Returns string