Foundry Virtual Tabletop - API Documentation - Version 14
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    Apply a gaussian blur going inward by using alpha as the penetrating channel.

    Strength of the blur (distance of sampling).

    Number of passes to generate the blur. More passes = Higher quality = Lower Perf.

    Resolution of the filter.

    Number of kernels to use. More kernels = Higher quality = Lower Perf.

    Hierarchy

    • Filter
      • AlphaBlurFilter
    Index

    Accessors

    • get blendMode(): number

      Provided for completeness with PIXI.BlurFilter

      Returns number

    • set blendMode(value: number): void

      Sets the blend mode of the filter.

      Parameters

      • value: number

      Returns void

      PIXI.BLEND_MODES.NORMAL
      
    • get blur(): number

      The amount of blur is forwarded to the X and Y filters.

      Returns number

    • get blurX(): number

      Provided for completeness with PIXI.BlurFilter

      Returns number

    • get blurY(): number

      Provided for completeness with PIXI.BlurFilter

      Returns number

    • get quality(): number

      The quality of blur defines the number of passes used by subsidiary filters.

      Returns number

    • get repeatEdgePixels(): boolean

      Whether to repeat edge pixels, adding padding to the filter area.

      Returns boolean

    Methods

    • Parameters

      • filterManager: any
      • input: any
      • output: any
      • clearMode: any

      Returns void

    • Update the filter padding according to the blur strength value (0 if _repeatEdgePixels is active)

      Returns void