Foundry Virtual Tabletop - API Documentation - Version 14
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    Hierarchy

    • Container
      • RegionMesh
    Index

    Constructors

    Properties

    _cachedTint: [red: number, green: number, blue: number, alpha: number] = ...

    Cached tint value for the shader uniforms.

    _tintAlphaDirty: boolean

    Used to track a tint or alpha change to execute a recomputation of _cachedTint.

    _tintColor: Color = ...

    The tint applied to the mesh. This is a hex value. A value of 0xFFFFFF will remove any tint effect.

    Accessors

    • get blendMode(): BLEND_MODES

      The blend mode assigned to this RegionMesh.

      Returns BLEND_MODES

    • get tint(): number

      The tint applied to the mesh. This is a hex value.

      A value of 0xFFFFFF will remove any tint effect.

      Returns number

      0xFFFFFF
      

    Methods

    • Returns void

    • Parameters

      • renderer: any

      Returns void

    • Tests if a point is inside this RegionMesh.

      Parameters

      Returns boolean

    • Parameters

      • options: any

      Returns void

    • Initialize shader based on the shader class type.

      Parameters

      • shaderClass: typeof AbstractBaseShader

        The shader class, which must inherit from AbstractBaseShader.

      Returns void

    • Returns void