Foundry Virtual Tabletop - API Documentation - Version 14
    Preparing search index...

    A helper class which manages the refresh workflow for perception layers on the canvas. This controls the logic which batches multiple requested updates to minimize the amount of work required. A singleton instance is available as foundry.canvas.Canvas#perception.

    Index

    Properties

    renderFlags: RenderFlags

    Status flags which are applied at render-time to update the PlaceableObject. If an object defines RenderFlags, it should at least include flags for "redraw" and "refresh".

    RENDER_FLAG_PRIORITY: string = "PERCEPTION"
    RENDER_FLAGS: {
        initializeDarknessSources: {
            deprecated: { message: string; since: number; until: number };
            propagate: string[];
        };
        initializeLighting: { propagate: string[] };
        initializeLightSources: { propagate: string[] };
        initializeSounds: { propagate: string[] };
        initializeVision: { propagate: string[] };
        initializeVisionModes: { propagate: string[] };
        refreshEdges: {
            deprecated: { message: string; since: number; until: number };
        };
        refreshLighting: { propagate: string[] };
        refreshLightSources: {};
        refreshOccludedSurfaces: { propagate: string[] };
        refreshOcclusion: { propagate: string[] };
        refreshOcclusionMask: {};
        refreshOcclusionStates: { propagate: string[] };
        refreshPrimary: {};
        refreshSounds: {};
        refreshVision: { propagate: string[] };
        refreshVisionSources: {};
        soundFadeDuration: {};
    } = ...

    Type Declaration

    • initializeDarknessSources: {
          deprecated: { message: string; since: number; until: number };
          propagate: string[];
      }

      since v13

    • initializeLighting: { propagate: string[] }
    • initializeLightSources: { propagate: string[] }
    • initializeSounds: { propagate: string[] }
    • initializeVision: { propagate: string[] }
    • initializeVisionModes: { propagate: string[] }
    • refreshEdges: { deprecated: { message: string; since: number; until: number } }

      since v14

    • refreshLighting: { propagate: string[] }
    • refreshLightSources: {}
    • refreshOccludedSurfaces: { propagate: string[] }
    • refreshOcclusion: { propagate: string[] }
    • refreshOcclusionMask: {}
    • refreshOcclusionStates: { propagate: string[] }
    • refreshPrimary: {}
    • refreshSounds: {}
    • refreshVision: { propagate: string[] }
    • refreshVisionSources: {}
    • soundFadeDuration: {}

    Methods

    • Returns void

    • A helper function to perform an immediate initialization plus incremental refresh.

      Returns void

    • Update perception manager flags which configure which behaviors occur on the next frame render.

      Parameters

      • flags: object

        Flag values (true) to assign where the keys belong to PerceptionManager.FLAGS

      Returns void