Foundry Virtual Tabletop - API Documentation - Version 14
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    ParticleMesh: SpriteMesh & {
        _baseRotationSpeed: number;
        _baseScale: number;
        _baseSpeed?: number;
        _baseTint: number;
        _movementDirectionX?: number;
        _movementDirectionY?: number;
        _movementDriftX?: number;
        _movementDriftY?: number;
        _velocityFunctionBounceX?: number;
        _velocityFunctionBounceY?: number;
        elapsedTime: number;
        fadeInDuration: number;
        fadeOutDuration: number;
        generator: ParticleGenerator;
        lifetime: number;
        maxAlpha: number;
        movementSpeed: PIXI.Point;
        rotationSpeed: number;
        time: number;
    }