interface SceneEnvironmentData {
    base?: EnvironmentData;
    cycle?: boolean;
    dark?: EnvironmentData;
    darknessLevel?: number;
    darknessLevelLock?: boolean;
    globalLight?: GlobalLightData;
}

Properties

The base (darkness level 0) ambience lighting data.

cycle?: boolean

If cycling between Night and Day is activated.

The dark (darkness level 1) ambience lighting data.

darknessLevel?: number

The environment darkness level.

darknessLevelLock?: boolean

The darkness level lock state.

globalLight?: GlobalLightData

The global light data configuration.