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A special case subclass of PIXI.TilingSprite which is used in cases where the tile texture needs to repeat. This should eventually be refactored in favor of a more generalized TilingMesh. FIXME: Workaround until we have our custom TilingMesh class.

Hierarchy

  • any
    • TileSprite

Index

Constructors

  • Parameters

    • Rest ...args: any[]

    Returns TileSprite

Methods

  • setShaderClass(): void
  • override

    Returns void

  • renderDepthData(): void
  • override

    Returns void

Accessors

  • get isOccludable(): boolean
  • override

    Returns boolean

  • get shouldRenderDepth(): boolean
  • override

    Returns boolean

  • get shader(): {}
  • set shader(value: {}): void
  • override

    Returns {}

    • override

      Parameters

      • value: {}

        Returns void

      Properties

      refresh: any
      setPosition: any