SceneDirectory

SceneDirectory

A directory listing of active game scenes

Constructor

new SceneDirectory()

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Extends

Members

(static) collection

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(static) entity

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_original :SidebarTab

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Denote whether or not this is the original version of the sidebar tab, or a pop-out variant

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entities :Array.<Entity>

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References to the set of Entities which are displayed in the Sidebar

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folders :Array.<Folder>

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Reference the set of Folders which exist in this Sidebar

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tabName :string

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The base name of this sidebar tab

Type:
  • string

Methods

(async) _onCreate()

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_onDragHighlight(event)

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Highlight folders as drop targets when a drag event enters or exits their area

Parameters:
Name Type Description
event DragEvent

The DragEvent which is in progress

_onDragStart()

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_onDrop()

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_onLazyLoadImage(entries, observer)

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Handle lazy loading for sidebar images to only load them once they become observed

Parameters:
Name Type Description
entries
observer

_onSearchFilter()

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activate()

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Activate this SidebarTab, switching focus to it

activateListeners()

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Activate event listeners triggered within the Actor Directory HTML

collapseAll()

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Collapse all subfolders in this directory

createPopout() → {SidebarTab}

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Create a second instance of this SidebarTab class which represents a singleton popped-out container

Returns:

The popped out sidebar tab instance

Type
SidebarTab

getData()

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initialize()

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Initialize the content of the directory by categorizing folders and entities into a hierarchical tree structure.

render()

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renderPopout()

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Render the SidebarTab as a pop-out container