ForceColorFilter

ForceColorFilter

A filter which forces all non-transparent pixels to a specific color and transparency.

Constructor

new ForceColorFilter()

Extends

Members

defaultUniforms :object

Overrides:

The default uniforms used by the filter

Type:
  • object

fragmentShader :string

Overrides:

The fragment shader which renders this filter.

Type:
  • string

multisample

Inherited From:

Always target the MSAA level of the render texture or renderer

resolution :number

Inherited From:

Always target the resolution of the render texture or renderer

Type:
  • number

vertexShader :string

Inherited From:

The vertex shader which renders this filter.

Type:
  • string